Tutorial: Page (1) of 4 - 12/16/02 Email this story to a friend. email article Print this page (Article printing at MyDmn.com).print page facebook
Creating Flash Animations in Adobe Illustrator Using the Release to Layers functions to generate animated SWF files By Dave Nagel One of the features that's often overlooked in Adobe Illustrator 10 is its ability to generate Flash animations. The process is not a complicated one, but using tools included in Illustrator--and even some third-party plugins--you can use Illustrator to generate morphing logos and text, swirling graphics, ripple effects and a whole range of animations ranging from the simple to the complex.

The process for generating Flash animations in Illustrator is called "releasing to layers." That is, each element or group of elements in your illustration is distributed (released) to separate layers, which can then be exported as incremental frames in an SWF animation file, ready for use on the Web--or, even better, ready for use within any application that supports QuickTime, since QuickTime can easily handle SWF files. These include Adobe After Effects, Apple FInal Cut Pro, Discreet Combustion, Pinnacle Commotion, etc. So your animations are not just limited to Web work.



Using the Blend tool to create morphs
Now, as I mentioned earlier, this is not a complicated process. And you can create your animations using a variety of techniques. First, let's take a look at a method using Illustrator's built-in Blend tool.

To begin, I'm going to create two pieces of text and convert them to outlines. The first piece of text, "Release," will be positioned beneath the second piece of text, "Layers."



As you see from our initial layout, the two objects are positioned as individual groups within Layer 1.



I'll then choose the Blend tool and double-click it to call up my options. Here I'll choose the type of blend and the number of steps I want in the blend. (I know I'll be exporting this animation at 10 frames per second, and I want the animation to last about two seconds, so I'll make it 20 steps.)





Then I'll use the tool to click first on "Release," then on "Layers" on the canvas. This will create my blend. After that, I choose Object > Expand to render the individual objects within the blend. And Then I'll choose Object > Ungroup to ungroup the individual objects.



Now I'll go back to my Layers palette and click on Layer 1. From the flyaway menu, I'll choose "Release to Layers (Sequence)," which will distribute my objects in a sequence to individual layers. (Choosing the "Build" option will make the objects build upon each other, rather than replacing one another in sequence.)



And that's all there is to it. Now I choose Export, and select the Macromedia Flash (SWF) option.



And I choose my SWF settings, which can include looping options, HTML generation and the like.



And here's the result.








Page: 1 2 3 4 Next Page


Related Sites: Creative Mac ,   Digital Webcast ,   Animation Artist ,   Siggraph News ,   Corporate Media News ,   Digital Media Designer ,   Oceania ,   MacAnimationPro ,   Illustrator
Related Newsletter: Tutorial Finder
HOT THREADS on DMN Forums
 Rss  Add to Google Reader or
Homepage    Add to My AOL  Add to Excite MIX  Subscribe in
NewsGator Online 
Real-Time - what users are saying - Right Now!
Content Insider #148 - The iGen
NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it. Read More
Social Media #2
Number two in a series of articles to plainly explain what organizations need to consider and carry out in today's social media. As the online communities increase in size, number, character; companies will refine their activities to develop "word of mouth equity" that can be used to strengthen their understanding of the customer's wants/needs (present/future), produce sales, blunt the effect of cheap store brands compared to name brands and draw upon when problems, issues arise. Read More
E3 2010: Eyes on the Floor
While nothing tops your very first E3 experience, every year comes with new surprises around every turn while exploring the booths. There were still hundreds of people in view at all times of the day, from exhibitors to booth babes and even security. It's overwhelming even before the press meetings! Read More
Social Media #1
The reach of the Internet has opened the door for companies to be in direct touch with millions of individuals who want to obtain information and discuss your company, products, services and your capabilities. They have thousands of online outlets to research virtually anything - and anyone - who exists on the planet. The challenge for companies is how to participate with these people, win them over or neutralize their issues. Read More
@ Copyright, 2010 Digital Media Online, All Rights Reserved